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JVCKENWOOD Showcases Brainwave-Activated AI-Pushed Music Composition and Video Creation At CEATEC 2024

At CEATEC 2024, we visited the JVCKENWOOD sales space, which featured three areas themed round “Connecting folks, time, and area to create the long run.” This aligns with the corporate’s philosophy of “bringing pleasure and peace of thoughts to folks all over the world” via cutting-edge expertise to counterpoint lives. JVCKENWOOD showcased revolutionary video, audio, and wi-fi options designed to create new worth for the long run. The primary space, labeled by the corporate “Impression – Leisure Space,” * featured tech demonstrations that engaged all 5 senses—imaginative and prescient, listening to, contact, scent, and style—offering a deeply immersive, multi-sensory expertise.

JVCKENWOOD sales space 3D rendering for CEATEC 2024 – picture courtesy of JVCKENWOOD

AI Creates Music and Video Primarily based On Your Unconscious Emotional Response

On the JVCKENWOOD sales space’s “Impression Leisure Space,”* we skilled an revolutionary demo combining brainwave detection, human senses, and AI to create personalised music and video. Members are uncovered to stimuli, corresponding to pre-prepared movies, designed to evoke emotional responses. A brainwave headset then detects the feelings generated, and AI makes use of this knowledge to compose music and challenge corresponding pictures in real-time. The outcome, described as “the music and video you created,” is performed again. The AI additional classifies the participant’s unconscious reactions, routinely producing music and visuals that mirror their emotional state, providing a novel interactive expertise.

How Does The Know-how Behind the Emotion-driven AI-Generated Music And Video Creation Work?

Suguru Goto, Affiliate Professor within the Division of Musical Creativity and the Setting at Tokyo College of the Arts, introduced a demo developed by a crew of researchers with the assist of JVCKENWOOD. Suguru Goto, who can be a composer and a media artist, showcased the revolutionary use of brain-computer interface expertise for artwork creation on the JVCKENWOOD sales space.

How Did The Demo Work?

The crew used an Emotiv Perception EEG headset designed to assist researchers and engineers develop revolutionary options for brain-computer interfaces in varied fields. Having personally tested several Emotiv products of their early days, I can vouch for the robustness of their brainwave-enabled {hardware} instruments, which have develop into trusted options in neuroscience-based interface improvement.

After we arrived on the demo, the headset was already calibrated to the participant’s brainwaves. Based on Suguru Goto, the system requires just some minutes to calibrate for every new consumer. The method started with a short meditation session, adopted by the participant viewing a number of pre-prepared movies designed to set off particular emotional responses. The Emotiv Perception headset recorded the brainwaves throughout these actions whereas AI-driven software program interpreted the information.

Suguru Goto defined that brainwaves are analyzed utilizing machine studying algorithms, which categorize the information into 28 emotional states. These states are organized on a Cartesian airplane, with the X-axis (horizontal) starting from discomfort (unpleasure) to pleasure, and the Y-axis (vertical) starting from alertness (arousing) to sleepiness.He additionally confirmed me a pill displaying a graphic illustration of how the software program additional divides these 28 emotional states into 64 subdivisions, offering a extra detailed view of the participant’s emotional responses.

28 emotional states, subdivided into 64 divisions, are organized on a Cartesian airplane, with the X-axis (horizontal) starting from discomfort (unpleasure) to pleasure and the Y-axis (vertical) starting from alertness (arousing) to sleepiness.

After the participant accomplished the video classes, the system routinely generated music and video based mostly on his emotional responses. This demonstration highlighted how brainwave knowledge, mixed with synthetic intelligence, can create subconscious-based personalised audio-visual content material, providing a glimpse into the potential of brain-computer interface applied sciences in artistic fields.

For the demo at CEATEC, the sound was performed via  JVCKENWOOD wood audio system, and the AI-generated video was displayed on a big display.

The inventive idea of the challenge, shared with me in a personal video, entails exhibiting emotion-triggering movies on a monitor dealing with the participant, whereas the AI-generated visuals are projected onto the ground in a darkish room the place the particular person is seated.

Past AI-based Artwork: Unlock Limitless Prospects For Human Wellness

Despite the fact that that is a formidable inventive analysis challenge, Affiliate Professor Suguru Goto indicated that it gives vital potential for health-related purposes, significantly psychological well being care. 

I do know that Emotiv’s major objective is to supply high-quality EEG-based {hardware} and software program instruments to allow researchers to develop options that improve cognitive and mental health. This consists of creating revolutionary approaches to music neurofeedback therapy.

JVCKENWOOD Picket-made SP-WS02BT audio system – the audio playback was nice

Along with video stimuli, different sensory inputs—corresponding to sound, style, and scent—may additionally set off emotional responses in members. For instance, the participant may maintain a JVCKENWOOD “Hug Speaker” (see picture), which vibrates in sync with the sound, or enjoy the scent of the wooden from audio system crafted from varied kinds of pure wooden. These stimuli may complement the AI-generated video and music created from brainwave knowledge.

“Hug Speaker” – picture courtesy of JVCKENWOOD

Though we didn’t expertise the demo for different sensory stimuli on the sales space, I’m assured they might work seamlessly with the identical demo setup and AI-driven software program, creating pictures and music based mostly on the participant’s unconscious emotional response to this sensory stimulation.

* Editor’s notice: “Impression – Leisure Space” is an English translation by Google based mostly on JVCKENWOOD  Japanese Press Release

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